Valyance and Firebrand have gone to war! Units clash in the skirmishes* but the fight is gritty: you have little time to think and plan as sand timers dictate the activation of your units. When a unit moves* attacks* cast spells* or uses a special ability* a sand timer is flipped. The unit cannot be used again until the sand timer is drained and then that sand timer* or another sand timer* can be used to activate the unit again. Manage your sand timers* as well as your unit actions* wisely* in Wartime* a realtime war game!