The head can swivel/tilt on a double-sided ball-jointed neck.
The torso can slightly tilt backwards/frontwards or sideways.
The shoulder joints can raise upwards and/or slightly swing frontwards/backwards.
The arms can...
Swing on a peg-and-socket joint.
Raise horizontally. (The two panel fins on the shoulder armor can pivot to provide clearance.)
The upper arms can rotate.
Both the elbow and knees are double-jointed.
The manipulators can swivel on a ball-and-socket joint.
The waist can rotate 360 degrees.
Front and side skirt armors can pivot to avoid interference with the leg articulation.
The hip joint axis can swing frontward/backward on one side.
The upper thighs can swing frontwards (and backwards in a limited extent due to the non-poseable rear skirt armor), raise horizontally, and/or rotate on each piece.
The ankles can slightly pivot, or tilt sideways.
Weapons/Other Gimmicks
The hands are swappable.
The Stungle Rifle can be wielded by either of the default hand parts, though the default position is on the right.
The foregrip can flip out for the left hand to hold.
The Stungle Rifle can...
Convert into Normal or Charge Modes.
Combine with the bazooka parts to form Daidal Bazooka.
Core Fighter can optionally detach from the Gundam AGE-FX.
The C-Funnels can optionally detach from the Gundam AGE-FX for individual display.
The panel underneath the hip joint can be removed to reveal a port for the included display stand (or any Action Bases), where the Gundam AGE-FX can mount onto.
The C-Funnels can attach onto the clear stand for display.
The clear display arm can be adjusted by removing and reattaching.
The extra hand parts can store underneath the display stand.